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Game Writing Portfolio
A Prince's Plea
In the aftermath of a battle, your commander has assigned you alone to escort a prince of the rivaling nation back to the nearest town for interrogation and ransom. The Prince is keen to win back his freedom from you, one way or another. What unfolds?
A Glass of Water
You are a young witch in training in need of a glass of water. What will you do to get it?
Troubled Alliance
Kira is the captain of her crew and has a difficult decision to make. A prisoner promises to find her missing wayward father, but siding with him will sacrifice her bond with her crewmate, Val.
Cinematic Script
This scene takes place in a post-apocalyptic world where the
government has collapsed, leaving crime syndicates in control.
Two bounty hunters, Kira and Val, operate independently, taking
contracts from various crime clans. However, they’re now on a
personal mission: their mentor, Caine, has been taken hostage by
the Zero-Sun Clan, a ruthless group of data pirates manipulating
global finance and security systems.
They have captured Cypher, a clan member, and are using him to
infiltrate the Zero-Sun compound—a decaying abandoned football
stadium.
Dialogue Design Document
This sample demonstrates mission-driven dialogue for a first-person shooter (FPS), focusing on cinematic storytelling, tactical dialogue, and gameplay integration. The mission, Break the Code, follows bounty hunters Kira and Val as they infiltrate a Zero-Sun Clan stronghold—an abandoned football stadium—to rescue their mentor. The dialogue shifts dynamically based on player actions, including stealth success, combat triggers, and mid-mission objectives.
The script format showcases character interactions and narrative flow, while the spreadsheet format provides implementation-ready dialogue for game development pipelines. This piece highlights my ability to blend engaging character writing with reactive gameplay dialogue, ensuring a seamless narrative experience in FPS gameplay.
Mission/Narrative Design Document
This mission/narrative breakdown is designed as a showcase for FPS narrative design. It emphasizes player-driven decision-making, dynamic combat scenarios, and environmental storytelling. The level structure integrates stealth and action gameplay, reinforcing the mission's tension and urgency. By incorporating a multi-layered approach to level design, AI enemy behaviors, and reactive narrative moments, this piece demonstrates my ability to craft immersive, cinematic FPS experiences with compelling character-driven stakes.
Environmental Storytelling Design Document
The abandoned football stadium is more than just a battleground—it tells the story of a civilization that fell, leaving behind only echoes of its former glory. The Zero-Sun Clan’s occupation of this site blends history, decay, and repurposed technology, offering an environment rich in narrative depth and tactical gameplay opportunities. This setting reinforces themes of loss, resilience, and adaptation, making it a compelling backdrop for a high-stakes mission in an FPS narrative.
Bark Sheet Spreadsheet
This bark sheet provides a comprehensive set of reactive voice lines for Break the Code, an FPS game with tactical stealth, high-intensity combat, and narrative-driven stakes. These lines enhance player immersion, provide contextual feedback, and reinforce emotional and gameplay stakes during key moments.
Dialogue-Driven Sample
This sample demonstrates my ability to write emotionally resonant, character-driven dialogue and create high-stakes, immersive narratives. I aimed to highlight the layered relationships and personal growth of the protagonist.
Cutscene & Text/Mobile Dialogue
Writing sample for a cutscene for a AAA game on the first page and the same dialogue scene for a mobile game.
Seamless Cutscene Transition Sample
Writing sample for a cutscene that transitions directly into gameplay.
Environmental Writing Sample – Hades Creative Brief
This piece highlights an ability to combine gameplay mechanics, worldbuilding, and environmental details into a cohesive narrative experience. It demonstrates how a single character’s story can permeate a level, providing players with both emotional depth and engaging gameplay.
Minor NPC Creative Brief - Friend
Minor NPC biography set in the world of Hogwarts Legacy. This sample highlights my ability to create a NPC character that is needed to develop a mission within the world.
Minor NPC Creative Brief - Foe
Minor NPC biography set in the world of Dragon Age: Inquisition. This sample highlights my ability to create a NPC character that is needed to develop a mission within the world.
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