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Resume

Game Development Experience

Unbroken Studios, [Apprenticeship] Narrative Designer, Los Angeles, CA                                                                                October 2021 – August 2024

 

  • Crafted engaging dialogue for Quidditch match announcers, capturing the essence of the Harry Potter universe. 

  • Developed tutorial lines in character voices to enhance player immersion and understanding.

  • Contributed to cinematics and background sets, staying faithful to the source material while supporting the design team's vision.

Unbroken Studios, Quality Assurance Analyst, Los Angeles, CA                                                                                         October 2020 - December 2024

 

  • Composed detailed bug and crash reports to improve game quality and enhance player experience.

  • Collaborated with cross-functional teams, including design, engineering, animation, art, production, and audio.

  • Provided valuable insights on gameplay, character development, and dialogue effectiveness.

PlayStation, Game Test Analyst, San Diego, CA                                                                                                                     December 2017 – October 2020

 

  • Recorded bugs and reported game-breaking issues to the development teams at Sony Interactive Entertainment America LLC.

  • Facilitated effective communication and collaboration between design and development teams working on PlayStation games.

  • Contributed to the improvement of game quality and user experience through detailed testing and feedback.

Certifications

Game Writing Masterclass I, The Narrative Department                                                                                                    September 2024 – November 2024

 

  • Relevant Coursework: Narrative Design, Player-Character Relationship, Writing Dialogue, Game Story Pitches, Narrative and Game Designer Collaboration

  • Course taught by: Susan O’Connor, credited as a writer for BioShock (2007), Far Cry 2 (2008), and Tomb Raider (2013)

Become a Game Writer, ELVTR                                                                                                                                                                            October 2023

 

  • Relevant Coursework: Narrative Design, Writing a Cutscene, Writing Dialogue, Crafting Storylines for Existing Properties

  • Course taught by: Adrian Ropp, former Head of Story for Hogwarts Legacy

Education

New Mexico State University, Las Cruces, NM                                                                                                                              Graduation Date: May 2016

BA in Digital Filmmaking                                                                                                                                          

Relevant Coursework: Adventures in Genre, Narrative: Principles of Story Across Media, Screenwriting I & II, Writing the One Hour Drama

Skills and Interests

Game Development

  • Narrative Design
  • Writing for Franchise
  • Design Documentation
  • Bark Sheet Writing
  • Screenwriting
  • Project Pitching Skills

Software

  • Final Draft Pro
  • Articy Draft
  • Unreal Engine
  • Atlassian (Jira Bug Tracking & Confluence)
  • Microsoft Suite

Interpersonal

  • Strong Communication Skills
  • Creative Collaboration
  • Strong Attention to Detail

Credited Projects

  • Unbroken Studios

    • Harry Potter Quidditch Champions (September 2024)
       

  • PlayStation

    • Ghost of Tsushima (July 2020)

    • Concrete Genie (October 2019)

    • Days Gone (April 2019)

    • Marvel's Spider-Man (September 2018)

Awards and Honors

  • Screenwriting Competitions

    • Script Lab: Free Screenplay Contest, Quarter Finalist (October 2019)

    • Southern California Screenplay CompetitionFinalist (February 2019)

    • Screencraft Pilot Launch Competition, Quarter Finalist (November 2018)

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